viernes, 7 de julio de 2017

Socrative


Today we have tried Socrative to gamify tests. It randomly groups students participating in teams (anonimously) and generates races with score and competition.

A sample of the unicorn race.



We also tried individual quizzes which can show scores anonimously.

The sharing room feature is behind the "Pro" paywall.

BBC Stories and Great Big Stories



BBC Stories and Great Big Stories (by CNN) are Youtube channels featuring short videos on real matters with subtitles.


They can be downloaded through services such as Online Video Converter.

EdPuzzle: tools leading to the flipped classroom



EdPuzzle allows for opportunities to introduce content which can be done at home, leading to more practical sessions in the classroom.

It features a bank of already made activities, ranging from multiple choice to open questions, which can be easily adapted for your own needs.

Plickers: a twist on multiple choice questions



Plickers can put a spin on the use of multiple choice questions in the classroom. It allows teachers to easily scan and track the replies with their smartphone.

It features a set of cards which can be easily printed and used.

jueves, 6 de julio de 2017

VR in the classroom

We have been checking Google Cardboard and Google Expeditions. Cardboard frames are inexpensive and practical.

We have also practiced with Cardboard camera to create VR explanations. This is the test picture.

https://goo.gl/vrphoto/Jv7z0dpQPjpradZf1







We also went to La Seu to talk about the landmarks in Manresa.

https://goo.gl/vrphoto/zd1QXQUosZDy2C402







Together with Mònica Cuadras and Carmen Flores, we have devised a set of activities to exploit this resource:

https://docs.google.com/document/d/1bU4itzUfoRbvwAE_FoTgVPV8vmhpbolz0uGoIH01kms/edit?usp=sharing


miércoles, 5 de julio de 2017

Trying out Kahoot Jumble



The mode Kahoot Jumble allows users to generate strings of content which students have to order. It is easy to foresee its application for grammar and vocabulary purposes in the EFL classroom.

Moreover, it could be used for reading and listening comprehension, asking students to order events in a story, in historical contexts, in processes, etc.

The following test was done for the course:

https://play.kahoot.it/#/k/e607d2b6-cd9d-4f34-80d1-dfc7e79396d6


Quizzes with AirConsole



We have been working with AirConsole Quizzes. AirConsole goes beyond its educational use, offering a range of ludic experiences for children and adults.

The Quiz section allows to generate specific quizzes (Kahoot style). Users can access via the specific app or their browser, and it works in a very similar way to Kahoot.

This is the test quiz created for the course:

http://quiz.airconsole.com/q0000u2Bqn

Upon testing, as a teacher I think it's more convenient and straight-forward for students to access the quizzes via browser, as playing through the app requires users to log in and asks for several options to connect to Facebook and other social networks.